syntax = "proto2";

package RoomGameResult;

//option optimize_for = LITE_RUNTIME;

option java_package = "com.miaole.live.protocol.response";
option java_outer_classname = "RoomGameResult";

//游戏信息
message RoomGameInfo {
  optional string id =1; //数据ID
  optional string gameId = 2; //游戏ID
  optional string icon = 3; //icon
  optional string name = 4; //游戏名称
  optional bool  isPlaying =5; // 是否游戏中
}

//游戏列表
message RoomGameList {
  repeated RoomGameInfo list = 1;
}


//房间游戏状态
message RoomGameStatusInfo {
  optional string gameId = 1; //游戏ID 为空则为未开始
  optional string roomId = 2; // 房间ID
}

